![]() ![]() asked by the whiner community.Įven if you get a team working on approving the meta, to dedicated to put X on the advantages and disadvantages of certain class. ![]() Otherwise we end up with some debility, as have experienced repeatedly during a lot of metashifting. ![]() Not to the dev of minimized the impact of the choices made by the players. will come to cry here from cryin pitifully of imbalance, injustice, unfairness because these damages are too inferior compared to the slow class when its come of a grind spot where mobility does not matter.Ī choice comes with consequences, It is up to the players to make their choice and accept that its come with it. Making every class as fast that Musa is not a solution, you can increase damage as you want for slower class, it will change nothing if the grind spot that YOU want to grind spot remain mobility important. While the heavy-slow-big damage will be mediocre Ze spot cause the time it takes to go pack to pack. The classes will always be different, its the meaning of having a class system, they will always have an advantage and a disadvantage depending on the situation.Ī mobile class will necessarily have a massive advantage when the spot consists of killing monsters that can be OS. So your opinions will always be biased and totally disconnected from any tangible workaround. duel, low scale, medium scale, the terrain. You have to take into account the spots where you grind relate to the pve. ![]()
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